Definition: How to implement strategic games in regions and maps, weapons, forces, techniques and tactics to model malformed guerrilla warfare and irregular areas in the region and provide useful data mining operations for optimal operations and the extraction of efficient forces.

To examine all the dimensions and then implement the final game, the main issues discussed are:

Identification and initial information information (informations)
Get realistic maps of the game’s areas of interest from current international services and in the future from domestic satellite services
Full details of the actual weaponry available to the friend and foe front
Collection of tactical military training (command, military arrangement, etc.), technical (sniper, commando, etc.) and intelligence (identification, transmission of information, wireless dialogue, etc.), summary Or a short and useful video with the final test and score in the technical, tactical and informational areas.
Collect the probabilities of future wars from the region and the enemy’s policies, in order of priority to build the stages from the beginning to the end of the game.
Documentation on how to get personal information and information (personal info)
Getting personalized information through initial and supplementary registration with user consent
Physical and psychological characteristics are helpful in reviewing the game’s stages and mobile sensors to find out the context in which it can be fought.
Get the belief profile and rate of interest, purpose and motivation of the user
Get the user deployment location from gps for religious ethnicity estimates and even change scenarios and game tutorials based on this information.
Examine macro policies in meetings with policy makers (politics)
How much information from inside and outside the area, the amount of current weapons inside and outside, and other information are presented in the game. Whether we show exactly what is right or to change ourselves or the enemy is ours, what are the risks and benefits.
Policies to determine how to play games between users, specific users in specific places and specific beliefs, or general users, only internally, internationally, and other marketing options.
How much military training is to be on the agenda, what training should be technically and tactically, and to what extent, should these trainings be present in person after finding the best and, to a lesser extent, the general public The game can be presented, will these strategies not be revealed by the enemy, who will surely see it?
Do users just play in the role of a friend or be able to fit

Product Generation of Usable Information for Projects (Products)
Making available maps in order of priority areas (3 d)
The production of various constructional structures with duration of construction and destruction and the length of the identification period, for example, the excavation is identified, it is acceptable for up to 10 days, and then it becomes dark again.
Designing different operations for each map (defending and maintaining the area against attack, attack and landfill, destruction and targeted operations, identification operations)
Implementation of real weapons and cars, and … in cyberspace with the same powers and powers of destruction and all its real elements and the amount of cost, life, speed and …
Generate various technical and tactical training for different parts of the game and how to test it
Designing characters, researching the collection and use of symbols and visual elements affecting all stages
Writing the scenario of the storyline from the last narrations of Al Zaman for the strategy film script for trailers and dialogues and …

Training instruction at the beginning of the game is explained to be general, so that the initial design is in the mind of the user, the user must be able to get help at different stages, which first of all, for example, is asking for 50 contributions that help each step of the operation How to do it is offered to him, and with each help, his operations will be reduced.
Technical and tactical instruction and information in the event of a failure is suggested to the user to strengthen himself in these areas or to go to the next step to see this training and test it.
The storage capability exists at any stage, and the user can start from there or even start from the previous steps, but there is a fixed number at each stage, for example, 10 storage counts for each operation.
Scoring is based on all available elements, duration of operation, time, number of martyrs, number of kills, number of injured, morale, amount of weapons, number of captives taken, the extent of destruction of friends and enemies, identification in the area
Identification of the brightness of the areas that are visible and after a while should be dark again and identifying information except for the buildings (the number of forces and … that is moving) disappears and it is again dark. Only the structures are obvious. Every structure is known to date.
The amount of machine and power weapon available to the user at the beginning of the operation is clear, but it can request support for the weapon, which each of its points reduces but can be done (in any case, the user must be able to complete the process in any way) Unless it fails, it is important to know how to handle the process.
Tactical Military Arrangements: It is very effective to implement military make-ups, train them to the user and how to use them, which can ultimately be the outcome of the best military arrangement for the region.
The story of the game is, in general, all the game’s operations in all the maps, which may be very long, but it is possible to first pick up vintages based on the regional policies first, and in the second stage, perhaps, the events of the apocalypse are narratives. That is, first of all, Syria and Lebanon, Iraq and Yemen, then Iran and then Hijaz, ends up nowhere. It is not necessary for the Imam of the time that the creation of a pseudo-conquered should be similar.

Game Implementation Requirements
Scenario scenarios
What is the definition of the character of the Iranian PSA (Do you have to be only Iranian or both) Is it possible to determine the enemy’s or enemy’s side of the two?
Manage a multi-user or user-operated operation, that is, each user is the commander of an operation, or can also play online if it is both, that is, both the commander and the multi-player can be online. Or lead the unit that this item should have a very high score, because it is much more difficult and they should be able to communicate with each other in audio and text (information laws).
If multiplayer can be played, you can assign any specialist to gain points and training in the same specialty (such as sniper specialization), or whether all the training can be viewed by the user or by finding the subject The user’s special interest is just the same issue with each user.
One person in the war should be who sees himself as a commander, which, with the death of his operation, continues, and may have to be killed somewhere in order to arrive at a result, and the commander has the ability to morale to the army with personal movements. Which does.
There is a morale element for the army and the enemy that can be amplified by various operational models to weaken the enemy’s inner mood and weaken or strengthen this mood of speed and operational power.
It is possible to select a map and operation with the user, but the operation can provide that in the same area several operations may occur that the user must perform all operations in that area in that area, this can be from the beginning to the end in the stages which and not Map the nine operations in the user’s hands.

Trailers and Animations (trailers)
Is it 3D-capable of external gaming quality or better graphics and comic strip? In any case, it should not be inadequate if you can not get a model that has the best quality of its kind.

Game graphics (graphic)
The implemented graphics of the game should be the best in the strategic and 3D games engine, the ability to move the camera in maps like Google Earth and implement all the details for real feedback is essential.

Literature and Dialogues
The literature and dialogues of commander soldiers, intelligence agents, operational codes, wireless data transmission, identification, and all military structure should be exactly the same as military (derived from the imposed war dialogues) to make the space more tangible for the user. These dialogues themselves can be a source of training and habit of speaking in the war.

The sound of these dialogues requires a skilled dubbing team that performs sounding in several sounds with different personality characteristics for playing characters.

Game engine
There are plenty of engines for strategic games, but there is still no comparable engine in the country, in this situation, most experts recommend the implementation from the beginning to the end of the engine, while in 90% of the projects Domestic knowledge at this level of knowledge (such as the social network, search engine, etc.) has not reached the desired result due to lack of knowledge or facilities and a long delay, so the best solution is to use the license of the external engine, which is Full security and back door of its resources have been tested. The first solution is better, but this is the solution.

Music
Music plays the most important role in creating feelings in the game, so at all stages of the game, using the right music from the epic to the march of victory, it is necessary to inspire the audience, the music based on the environment, natural sounds, water status And the air and the stage of operations (identification, attack, failure, etc.) change and apply proportionally

Text-to-speech (Contacts)
Voice communication is completely Voice over Internet (VoIP) and textual in the form of a messenger without the use of operator services, both have a sample of sending and limiting messages so that they can not be used elsewhere.

Matches, Marathons and Finalists
Conducting competitions in specific areas or at special times between users other than the stages of the game, in a targeted manner, with prizes and grades and special-purpose outputs.

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