Introduction

a. Mission and ultimate goals

i Implementation of the country’s first virtual city playground
iptv ii. Provide indoor games and prevent maladaptive effects of unconfirmed external games.
iii Presenting a childcare-free way to children with parental supervision and approval.
iv Simplifying children’s work to get varied and useful games.
b. Space with natural or geometric order

Our children from the birth up to seven to eight years of age have an order in contrast to the order of the month. This order, which is not your desire, is called a vital order, and not a geometric order, how to relate to a vital order more than a geometric order.

c. Simple, two-dimensional or three-dimensional shapes in detail

Also, in aesthetics, in two-dimensional and simple forms, more than natural and three-dimensional forms with positive reaction details, this case has changed as it is added to the child’s age, requiring a three-dimensional space and details increase . This is to some extent taken into account by the fact that in digital gaming, which was made in Japan, all the objects and animals that the children are dealing with are virtualized in a two-dimensional and simple way, while implementing them and using them as three The next would be even easier.

2. Gender and age group

a. How to get information

This kind of gambling certainly needs to be logged and restricted for use without having to register, but after initial contact with the audience and creating an attraction for him, he begins to ask for basic information. This basic information is from asking for age And the gender begins, over time, by establishing a continuing relationship with the user, requesting that your information be better for us in the future, with the username (which can be the user’s email or even the number Mobile phone or home) and password.

b. Segmentation of age groups and gender

It’s best to classify this division as a global standard to translate it into a global perspective. This age group is very effective in providing content to the user in such a way that it should even design two townships, one for the age group of 2 to 6 years old, and another for the age group of 6 to 12 years old, namely the children’s playground and teenage town hall, this division It is also very effective in delivering game content.

There are ticket icons everywhere

3. How the contact interacts

How the user interacts with virtual tournament is only by a selector that can be different in different devices, that is, on a TV with a left and right selection, up and down, on a mobile phone by tapping or controlling keys on the tablet. Also, tapping and touching the selected part is also on the computer with the mouse.

This means that the child should not be forced to use keyboard, words, numbers, etc., to the extent that they should be used. This choice can also be used to receive information, even for determining the age group, gender, and even entering a phone number from the selection of options and numbers.

4. Town hall

The first scene in which the child sees playgrounds should be really playful in his eyes, but with the specifications of shapes and objects, in a childish, cartoonish and natural manner, this playground does not give the child a list of games. It puts them in an uncluttered way so that the child can search for the game on that page; this search for the new game is even more attractive to him than the game itself.

This playground should be designed in a three-dimensional (simple form) manner so that the child can search for it. This design of recreational objects must be based on games related to each of the parts and must be specially designed for this collection. Designed. This playground should be implemented in a three-dimensional but cartoon style with simple forms.

5. Tickets for virtual parlor

As all playrooms have separate booths for tickets, this playground must also have access to and purchase virtual tickets from anywhere. Therefore, there is always a button in the mobile game, on the web and on the TV for the playground. Each part of the user needs to pay or get a ticket. It is not necessary to refer to a specific part of the game, and by pressing the same button one can perform the purchase or receipt of tickets (even for free).

Getting a free ticket gives the user the opportunity to pay a fee even if they are free to make a free ticket. This culture will slowly cause the user to cope with it and give the game provider the opportunity to use the right to receive the money, which is to be paid to the scheduling contactor for this cost benefit under a time scenario and low service delivery phases. Planning can also be different in age groups or different parts of the playground.

6. Virtual toys

a. Relaxing with beautiful landscapes and curiosity (various carousels like horses and twists, etc.), these gadgets can be virtualized using the same elements as follows:

i (Landscape) Using panoramic photos With different panoramas you can select the carousel in different geographic areas, and wherever it can be defined (even space). By choosing a cabin that appears as a menu, the child travels anywhere from one to two minutes in the globe, and can enjoy the sights. These photos should have a very high quality to zoom in on different parts.

ii. (Relaxation) use of music and slow motion

It is very important to have music adapted to the selected scenery. This selection of music can be selected based on the geography, urban or natural environment and other elements, each landscape has a music.

Moving slowly to rebuild the carousel movement is such that the area of the image being displayed, which the user can see 360, can be vertically up to one to two minutes and then goes down, Like a cylinder of a panoramic photo that the user once goes up and down

b. Extreme and frightening (like the airplane, sled, Saba ship, horse tunnel, etc.)

The games can be simulated and virtualized in recent multidimensional cinemas that have been set up in various parks, so that they will be exciting for the child by choosing these exciting 3D movie gadgets, these videos They can also be conventional in 3D, and if they detect smart TVs, they will use three-dimensional glasses that have a tremendous impact on excitement (even more than the actual game), because imagination and image The child is very creative and active and can make the images look real and have the same effect. On mobile devices, even when it comes to exposure, it can also be used to vibrate.

c. Controlled and collective (electric car, shooting and paintball team and …)

This part can be very entertaining for computer games, however, which one of these games will be displayed separately in the city hall, and which one in the gaming section is related to the true representation of the games.

i Race:

For example, car games can be provided in an electric car unit, which allows the user to even select and play different car games (Formula 1, Rally, War, etc.), but knows that all games Cars are related to this section. For children, the car is easier to play and more peculiar to teens.

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